Case study: flipped classroom with gamification in a hybrid fluid mechanics course
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Publisher
Wiley
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Abstract
A fluid mechanics course in process engineering designed according to the students’ wishes mixes lecture and exercise in co-teaching and flipped-classroom elements with gamification. The effectiveness increases as the number of points achieved in the exam increases by 31.9 % compared to the average of the four previous years. The withdrawal rate drops from 54.8 % to 17.4 % and the failure rate from 38.7 % to 23.7 %, which enhances efficiency. The students’ self-report shows a better preparation to the course sessions, but they do not feel stressed much additionally. About 80 % of the initially attending students participate at the end of the course.
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Keywords
Co-teaching, Flipped-classroom, Fluid mechanics, Gamification, Hybrid teaching
